3D Content Without Learning 3D: Two Tools, Two Markets, One Pipeline
Category: Monetization Guide
Excerpt:
Most clients don't need Pixar-quality 3D — they need product spins, game props, or social motion content. This workflow shows how to use Kaedim (game-ready 3D models) and Immersity AI (depth animations) to serve two different markets. No Blender required. Just file formats and motion presets.
The Gap: why clients give up before they even start
Tool Split: two different jobs, two different tools
Kaedim combines AI with human review. You upload an image, their system generates a 3D model, and an artist reviews/cleans it before delivery. This matters because:
- Output is production-ready — not raw AI artifacts
- Multiple file formats — .OBJ, .FBX, .GLB, .STL
- Textured or untextured — you choose the level
- Case studies exist — Monopoly Go used them for assets
Immersity creates depth maps and motion from single images. No 3D model file — instead, you get animated MP4/GIF output with parallax effects:
- Social-ready output — MP4, GIF, LIF format
- Depth animation — subtle camera motion effects
- Album art motion — music industry use case
- $4.99/month entry — 500 conversion credits
Kaedim SOP: from image to deliverable 3D file
Kaedim works best with clean source images. Here's what improves results:
- Single object — one item per image, no backgrounds
- Clear silhouette — object should be easily separable
- Good lighting — no harsh shadows obscuring form
- Multiple angles — Kaedim accepts up to 10 views for better accuracy
- PNG with transparency — removes background guessing
[ ] Product/object name:
[ ] What's this for? (game / print / product viz / other)
[ ] Desired file format: OBJ / FBX / GLB / STL
[ ] Do you need textures? (yes/no)
[ ] Approximate polygon count preference:
(low-poly for games / high-detail for close-ups)
[ ] Front view image (required):
[ ] Side view image (if available):
[ ] Back view image (if available):
[ ] Reference for style/complexity (link):- Create account on kaedim3d.com
- Navigate to Create page
- Upload source image(s) — up to 10 views
- Choose asset type (prop, character, environment, product)
- Select output format and quality level
- Submit and wait for processing (typically 24-48 hours for human review)
- Download and check the model in a free viewer (like Blender or online GLB viewer)
- If issues: Kaedim allows revision requests
- Model opens without errors
- No inverted normals (weird black faces)
- Scale is reasonable (not microscopic or huge)
- Textures align properly (if textured)
- File size is manageable for client's use case
- Geometry is clean (no random floating vertices)
Immersity SOP: from static image to motion content
Not all images work well with depth animation. Best candidates:
- Clear foreground subject — person, product, pet
- Visible background separation — depth effect needs layers
- Not too busy — simple compositions animate better
- Good contrast — helps depth map accuracy
- Product photography — works exceptionally well
- Go to app.immersity.ai/image
- Upload your image
- System auto-generates depth map
- Adjust depth settings if needed:
- Depth range (how pronounced the effect)
- Motion type (horizontal dolly, zoom, rotate)
- Animation duration
- Preview the animation
- Export as MP4, GIF, or LIF (Leia format)
Motion: Horizontal dolly Duration: 3-4 seconds Depth: Medium (40-60%) Loop: Yes Best for: E-commerce listings
Motion: Subtle zoom Duration: 2-3 seconds Depth: Low (20-40%) Loop: Yes Best for: Social profiles, ads
Motion: Push forward Duration: 4-5 seconds Depth: High (70-90%) Loop: No Best for: Story content, intros
Deliverables: what you hand over (and how to structure it)
/3D_Model_[ObjectName]
/Source
original_image.png
reference_notes.txt
/Model_Files
model.obj (universal)
model.fbx (Unity/Unreal)
model.glb (web-ready)
model.stl (3D print)
/Textures (if applicable)
diffuse.png
normal.png
/Preview
render_01.png
render_02.png
360_rotation.gif (if you can generate)
/Notes
file_info.txt (polygon count, scale info)
usage_tips.txt (what the client should know)/Motion_Pack_[ClientName]
/Source
original_image.png
/Outputs
motion_horizontal.mp4 (primary)
motion_zoom.mp4 (variation)
motion_square.mp4 (IG ready)
motion_gif.gif (for email/web)
/Platform_Versions
instagram_reel_9x16.mp4
tiktok_9x16.mp4
youtube_shorts_9x16.mp4
twitter_16x9.mp4
/Notes
usage_guide.txt (where to post what)Pricing: what the market actually bears
| Service | Includes | Your Time | Market Range (USD) |
|---|---|---|---|
| Single 3D Model (basic) | One object, 2 formats, no textures | 30-60 min | $25-60 |
| 3D Model Pack ⭐ | One object, 4 formats, textures, preview renders | 1-2 hrs | $60-150 |
| Asset Bundle (10 models) | 10 related objects, consistent style, game-ready | 4-8 hrs | $300-800 |
| Single Motion Animation | One image, one motion style, 2 formats | 15-30 min | $15-35 |
| Motion Content Pack | One image, 3 motion styles, platform versions | 45-90 min | $40-90 |
| Product Motion Bundle | 5-10 product images, motion versions for each | 2-4 hrs | $150-400 |
First Client: the 10-day pipeline
- r/gameassets — devs looking for props
- r/3Dprinting — people wanting figures
- Indie game Discord servers
- E-commerce Facebook groups
- Shopify community forums
- r/smallbusiness — product sellers
Hey — saw you're working on [project]. I do 3D asset conversion — turn images into actual 3D files (OBJ/FBX) or motion content for social. If you have any product shots or concept art that needs to "move," happy to do one free test. No catch — just building portfolio. [Your name]










